![]() ![]() Let them die, recover the corpses, rinse, repeat. pit them into a danger room full of 10-weapon spike traps with a repeater on.trapping some wild animals/megabeasts/semimegabeasts/forgotten beasts, pitting them into a room and feeding them your POWs.pitting them into a cavern and watching them scurry off the map while trying to evade the wild inhabitants.pitting them into a magma chamber and laughing while they burn.Strip them of their valuable, then use mass pitting in a variety of !FUN! ways, such as. In terms of dealing with POWs, dwarves never subscribed to the Geneva conventions so popular options are: not being worn by one of your caged invaders, not sitting in a pool of magma, etc), unforbidden and not marked for dumping. Kitfox Discord #modding-discussion channelīronzemurder and Oilfurnace (illustrated)įor melting to work, the equipment needs to be available (ie. A three step guide:ĭownload DF Classic or install the premium version from Steam or Itch.ioįollow the quickstart guide on the wiki, or see other learning resources (below)Īsk any questions in the ☼Bi-weekly DF Questions Thread☼ - it's always active See the reasons for our rules here, and please report any problems!ĭF can be intimidating, but we're dedicated to helping new players. This keeps a fair chunk of the fortress busy most of the time hauling rocks, bars, and finished products around, smelting ores, and managing stockpiles, which is another bonus.Want to start playing? Read this sidebar! I've got the haulage automated with wheelbarrows and a couple of minecarts, so it's barrowed up to a small stockpile, loaded into a cart, and dropped down to a holding stockpile at the magma level down a big shaft, before being loaded onto another minecart and hauled over to the smelters themselves to be quantum-dumped in a pile. That's got to be managed through woodcutting and burning it to charcoal, and importing shittons of coal and coal ores.Īnd, of course, keeping up with metal ore mining. ![]() Using magma smelters, the only issue is coke. Leave it running while you train a smith up on copper (supplied by another 4-5 smelters running copper ores on repeat and another melting down the useless crap that the smith churns out), and you've got a big stockpile. I find that steel production is happily satisfied by having 4-5 smelters chewing through iron ore on repeat, and then one alternating pig iron and steel on repeat, after an initial burst of 5-10 pig iron bars to get a buffer. Is there a better, more efficient way of doing this? No variance apart from ore being smelted)Ĭhecked daily, requires >0, >2 fuel. * Smelt Hematite/Limonite (2 orders, one for each ore. Limited to 1 smelter that the others are prohibited from applying jobs to (in theory at least).Ĭhecked daily, requires >0 limestone, >0 pig iron, >0 iron, >2 fuel.Ĭhecked daily, requires >0 limestone, >1 iron, >2 fuel. How I currently have it set up (in order of priority settings):Ĭhecked daily, requires >0 lignite and >1 fuel. (no pictures because technical difficulties with capture software) I was wondering if anyone has a better system for the process, as I know that I'm basically completely unqualified to be handling such a delicate process. The only problem is: it's complete and utter shit It functions very slowly, and can be easily disrupted by the work of an enemy stand other dorfs moving items around, or simply by telekinetic vultures that can interrupt jobs through 10 z-levels somehow. So, in my continuing efforts to be the most boring, unimaginative fucker to play Dwarf Fortress come up with practical systems that don't require magma complicated machinery, I've used the new job order system to set up a series of tasks to automatically convert the entire fucking planet i'll kill all those vultures they wont know what hit them gahahahaha lignite, hematite, and limestone (ores/stones may vary) into steel bars. ![]()
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